Fabrice Berger

After obtaining my diploma of Graphic Designer in 2008, I gained experience in Virtual Reality, Augmented Reality, 3D software, branding, UI, UX, app, and print. I have also worked at the Center for Visual Immersion (CVI) of the Biology Division at the University of Geneva (UNIGE) as Chief Developer for the immersive visualisation of biological material imaged in 3D with state-of-the-art microscopes. Recently I have created 3D Art, and visual effects for Ozwe Games, a Swiss pioneer development studio in the field of Virtual Reality games: I produced visual elements of VR games in close collaboration with Meta, from concept art, and storyboards to polishing and final art. I joined the LANE in September 2023 to work in close collaboration with Michel Milinkovitch on the development of innovative and artistic interfaces within physics of biology computer applications.