Job offers

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  • Spectroscopic characterisation and modelling of colours generated by nanostructures in vertebrates

    In the context of highly multidisciplinary studies investigating the development of structural colours in vertebrates, we are seeking creative and highly motivated students with strong interests and skills in condense matter physics and numerical simulations of photonic effects. The successful candidates will interact with a  multidisciplinary team of physicists, computer scientists and biologists (the latter using state-of-the-art imaging techniques and molecular developmental approaches).

    Contact Prof. Michel C. Milinkovitch (michel [dot] milinkovitch [at] unige.ch) for details.

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  • Modelling variation & complexity of animal forms

    In the context of highly multidisciplinary studies investigating the development of skin appendages (project 1) and skin colour patterns (project 2) in vertebrates, we are seeking creative and highly motivated students with strong interests and skills in mathematical modelling and numerical simulations of physical processes (reaction-diffusion, mechanics, …). The successful candidates will interact with a  multidisciplinary team of physicists, computer scientists and biologists (the latter using state-of-the-art imaging techniques and molecular developmental approaches).

    Contact Prof. Michel C. Milinkovitch (michel [dot] milinkovitch [at] unige.ch) for details.

    Full document

  • Comparative proteomics in reptiles

    In the context of highly multidisciplinary studies investigating the development of skin colour patterns in the corn snake, we are seeking creative and highly motivated students with strong interest and skills in bioinformatics (basic programming skills are necessary) to work on the analysis of existing comparative proteomics data. The successful candidates will interact with a multidisciplinary team of physicists, computer scientists and biologists (the latter using state-of-the-art imaging techniques and molecular developmental approaches). 

    Contact Dr. Athanasia C. Tzika (athanasia [dot] tzika [at] unige.ch) for details (see also reptilomics.org).

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  • Assembly & annotation of the corn snake genome v3

    In the context of highly multidisciplinary studies investigating the development of skin colour patterns in the corn snake, we are seeking creative and highly motivated students with strong interest and skills in bioinformatics (basic programming skills are necessary) to assist in the assembly and annotation of the version 3 of the corn snake genome; version 2 is the best assembled snake genome to date. The successful candidates will interact with a multidisciplinary team of physicists, computer scientists and biologists (the latter using state-of-the-art imaging techniques and molecular developmental approaches). 

    Contact Dr. Athanasia C. Tzika (athanasia [dot] tzika [at] unige.ch) for details (see also reptilomics.org).

    Full document

  • Mapping mutations affecting skin colour traits in the corn snake

    In the context of highly multidisciplinary studies investigating the development of skin colour patterns in the corn snake, we are seeking creative and highly motivated students with strong interest in molecular developmental biology to assist in mapping corn snake colour and colour pattern traits. The successful candidates will interact with a multidisciplinary team of physicists, computer scientists and biologists and will be trained in state-of-the-art imaging techniques and molecular developmental approaches.

    Contact Dr. Athanasia C. Tzika (athanasia [dot] tzika [at] unige.ch) for details.

    Full document

  • Position for a 3D Technical Artist / Engineer at the University of Geneva (Switzerland)

    Description

    The Biology Section of the University of Geneva is seeking for a 3D TECHNICAL ARTIST/Engineer passionate about VR, game engines, high-end 3D ultra-realistic computer graphics and immersive UXs to be part of the team of our Centre for Immersive Visualization.

    The mission of our Centre for Immersive Visualization is to provide and develop tools for an improved understanding of complex 3D datasets through immersive (and interactive) data visualization. The Centre will feature state of the art Virtual Reality (VR) and Natural User Interfaces (NUIs) Hardware, High-End Visualization Softwares and a 6 Channel CAVE Immersive Projection System for real-time rendering of complex datasets and live 3D streaming from high-performance microscopes.

    We are looking for a multi-talented 3D TECHNICAL ARTIST/Engineer to participate in our Center’s ambitions. Our Centre for Immersive Visualization will develop VR/AR experiences (based on Unity and/or Unreal Engine) as well as Immersive Data Visualization Applications to support research activities and to communicate results and achievements of biology and physics research laboratories to university students and the general public. Join our team of top biologists, computer scientists, physicists, and mathematicians to create tomorrow’s Immersive Data Visualization applications with high-end rendering and innovative interaction capabilities.

    The University of Geneva (UNIGE) is highly-renowned for its research and is among the top 1% best universities in the world. Geneva is an international city occupying a privileged geographical situation.

    Responsibilities

    • Collaborate with top Scientists to advance the 3D Reconstruction Workflow from Imagery devices and Microscopes to Immersive Visualization;
    • Envision, create and integrate 3D content for multiple projects at varying stages of development, ranging from rapid prototyping to ultra-realistic visualization and interactive applications illustrating biological structures and processes;
    • Provide innovative visualization tools and renderings for scientific publications and presentations;
    • Track and manage 3D content across multiple engines and media;
    • Seamline workflow solutions and pipelines across multiple engines and media.

    Requirements

    • Understanding of the state of the art in real-time rendering and ambition to produce ultra-realistic 3D contents (models, textures, shaders) while addressing unique technical challenges;
    • Proficient with at least one major 3D modelling package such as Maya, Blender, 3ds Max, or Houdini;
    • Knowledge of either Unreal Engine or Unity;
    • Knowledge of the various aspects in real-time content production pipelines (mesh modelling and optimization, PBR materials, lighting, environment, post processing) as well as point-cloud and mesh processing, surface reconstruction;
    • Strong attention to detail, good communication skills, and a proactive nature;
    • Bachelor’s (or higher) in fine arts, game design, digital media, or computer science or equivalent industry experience;
    • Proficiency in English;
    • Candidates with 3+ years of industry experience in the area of expertise will be favoured. A portfolio / reel of relevant work is mandatory.

    Recommended Qualifications

    • Proficiency in procedural content generation
    • Good coding skills (C#, C++, Python, etc.)
    • Experience with Rigging and Animation techniques (Inverse Kinematics, Forward Kinematics, Procedural animation etc.)
    • Deep understanding of 3D math and geometry
    • Experience in UI / UX design for interactive experiences
    • Experience in VFX production (Creatures, ZivaVFX etc.)
    • Some knowledge of French is a plus.


    Applications should be submitted exclusively on-line at https://jobs.unige.ch/www/wd_portal.show_job?p_web_site_id=1&p_web_page_id=47784 by clicking on the ‘Apply now’ link. Please provide links to Portfolio, CV, and contact information (not support letters) of two to three persons of reference. Additional information can be obtained from giovanni.landi@unige.ch or Ghislaine.Wharton@unige.ch

    Official document

Apprentis laborantins et apprentis gardiens d’animaux

L’évolution est un paradigme unificateur dont les implications sont importantes dans pratiquement tous les domaines de la biologie. En effet, tous les caractères étudiés en biologie, des traits morphologiques ou comportementaux aux mécanismes de l’immunité ou de l’expression des gènes, sont les produits de l’évolution biologique.

Les concepts évolutifs ne sont pas seulement pertinents vis-à-vis de la diversité de leurs applications dans de nombreuses disciplines, mais aussi vis-à-vis de l’extraordinaire diversité des êtres vivants: des clones naturels/artificiels aux phylums majeurs constitués d’environ 50 millions d’espèces actuelles, tous les êtres vivants sont connectés via des généalogies et l’arbre phylogénétique de la vie.

Le coeur des activités du laboratoire du Professeur Michel Milinkovitch (Laboratoire d’Evolution Naturelle et Artificielle - LANE) concerne la Génétique Evolutive du Développement (EvoDevo) et la physique de la biologie.

Procédure de sélection

Laborantin-e en Biologie

Si vous êtes intéressés par cette formation, vous devez vous adresser à l’unité de formation des apprentis de l’Université de Genève (www.unige.ch/ufa). Madame Emmanuelle Rey peut vous fournir des informations concernant la sélection des candidat(e)s et la formation (Emmanuelle.Rey@unige.ch).

Gardien(ne)s d’animaux de laboratoire

Vous pouvez nous envoyer votre candidature par e‐mail (lane-jobs@unige.ch) et nous vous contacterons pour organiser un entretien.

La date limite pour la réception des candidatures est le 30 mai et le résultat des sélections est annoncé le 30 juin.